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Back to Work 周宁作品集合 06 / SELECTED WORK

Assistive product concept

The Stone Roses

The Stone Roses — The Stone Roses — assistive arm concept
01 / The Stone Roses — assistive arm conceptView full size ↗

The project

Project overview.

A wheelchair-mounted assistive arm concept for reaching objects and handling everyday tasks. The project compares arm structures through task scenarios, physical models and 3D studies.

Project type
Academic project · Form & structure exploration
Focus
Task scenarios
Physical form studies
3D product visualisation
Explore the detailed design guidelines ↘

01 / Everyday tasks

Reaching beyond
the armrest.

The project focuses on tasks that can be difficult to reach from a wheelchair: picking up an object, turning a door handle and pressing an elevator button. An attached arm is proposed as a way to assist with these tasks.

Pick up an objectTurn a handlePress a button
01 / Reaching a door handle
01 / Reaching a door handle
02 / Reaching an elevator button
02 / Reaching an elevator button
03 / Holding an everyday object — concept rendering
03 / Holding an everyday object — concept rendering

02 / Choosing a structure

Two, three,
or four sections?

Physical models compare the reach and size of two-, three- and four-section arms. The three-section version was selected as the best balance within this form study.

Two-section form study
Two-section form study

Compact, but short

The study found the length too short for the intended reach.

Three-section form study
Three-section form study

The selected direction

The chosen compromise between length and thickness.

Four-section form study
Four-section form study

More reach, more bulk

The longer configuration introduced too much thickness.

03 / Form & mechanism

Developing the arm
and gripper.

The sketches develop rounded joints, elongated arm sections and a three-finger gripper. They also explore how the gripper connects to the arm and how the arm attaches to the wheelchair.

Exploring the gripper, joints and mounting form
Exploring the gripper, joints and mounting form

Designed around the chair.

Digital models explore a folded position beside the armrest. The perspective and side views show the proposed attachment and how the arm sections sit together.

The folded arm beside the armrest
The folded arm beside the armrest
A side view of the folded structure
A side view of the folded structure

A softer approach
to holding.

The proposed inflatable fingers curve around an object. A cutaway rendering explores this idea inside the gripper.

Cutaway visualisation of the proposed three-finger gripper
Cutaway visualisation of the proposed three-finger gripper
Design guidelinesIdentity / Color / Typography / Materials & views / Use & avoid / Applications
DESIGN GUIDELINES

A readable structure for an everyday assistive object.

A product-focused guide to the selected arm configuration, visual hierarchy, surface direction and presentation of mechanical studies.

The proposed arm reaching for an everyday object.
The proposed arm reaching for an everyday object.

The project is a form and structure concept. Appearance and documentation rules are separated from unverified engineering dimensions and performance.

01 / VISUAL IDENTITY

Preserve the selected configuration.

The recognisable elements are three arm sections, rounded joints and a three-finger gripper. Keep the same configuration in sketches, folded views and task scenarios.

Original studies of fingers, joints and the arm connection.
Original studies of fingers, joints and the arm connection.
Arm configuration
Carry the selected three-section direction into final presentation; label the two- and four-section studies as alternatives.
Gripper continuity
Keep three fingers, their relative arrangement and the joint connection consistent across views.
Project type
Show the arm together with the chair or a familiar object when explaining reach.
Annotations
Use short leaders and one numbering system. Avoid crossing the gripping area or hiding a joint.
02 / COLOR & MEANING

Use contrast to explain what each part does.

The original render combines pale green surfaces with grey mechanics and a dark chair. The hierarchy helps the arm remain readable as part of a larger object.

#BCD4C6

Pale green / Contact direction

Carries the softer surfaces visible in the concept, especially the fingers and outer arm panels.

#7D8882

Structural grey / Mechanism

Distinguishes joints and connecting elements without turning every edge into an accent.

#242A28

Charcoal / Context

Keeps the chair and contextual objects visually behind the proposed arm.

#F2F6F3

Paper white / Documentation

A clear field for sketches, dimensions and annotations.

These are reference colors for presentation, interpreted from the render. They do not specify a coating system, a material grade or a functional safety code.

A readable color pair

Pair color with words or a visible symbol. Keep small labels on a quiet, solid surface.

Joint / 03#F2F6F3 / #242A28 · 13.40:1
03 / TYPOGRAPHY

Patua One for headings. Inter for explanations.

Patua One gives the project headings a distinct, substantial shape. Inter keeps the supporting explanation quiet and readable beside structural drawings.

Original project board / heading and explanation
Original project board / heading and explanation
Verified in the original Figma file

Patua One + Inter

The Figma text layers confirm Patua One Regular for “the principle of archtype” and Inter Regular for the supporting paragraph. The original board at left preserves their visual relationship.

Verified text-layer samples · sizes recorded in the original Figma file
Text roleSource sizeTypeface / styleOriginal text
Section heading22 pxPatua One / RegularThe principle of archtype
Supporting paragraph12 pxInter / RegularPeople with disabilities exert…

Use the heading face for short titles and Inter for longer explanations. Keep diagram labels away from component contours; preserve the original artwork where text is part of an image.

These are source-board measurements, not website or installation text sizes. View the original Figma file ↗

04 / MATERIALS & VIEWS

Separate surface intent from engineering selection.

The render suggests smooth outer panels, softer gripping surfaces and mechanical connections. A material guide should explain those roles before naming an untested substrate.

Outer panels

Use a restrained matte appearance to make the silhouette legible. Keep seams and joint boundaries visible.

Gripping surface

The inflatable-finger direction calls for a compliant contact study. Verify deformation and release in a physical prototype.

Connections

Keep metallic or rigid connections visually distinct from soft contact areas. Material and fastening choices remain engineering work.

Surface samples are schematic illustrations of the proposed appearance.

Show how the arm fits beside the chair.

The source includes folded perspective and side views. Keep their labels accurate, then add missing front and top projections when a consistent model is available.

Existing folded perspective.
Existing folded perspective.
Existing side view.
Existing side view.
Side view
Describe the folded arm beside the armrest and the height of the mounting position.
Front view
Show lateral projection, chair clearance and the relationship to the seated person.
Top view
Show the footprint, turning space and the difference between folded and extended states.
Gripper section
Explain the finger concept and connection. Add dimensions only after the mechanism is defined.
05 / USE & AVOID

Keep the character of the work.

These examples make the application rules visible. All distorted or crowded samples below are labelled as things to avoid.

Use

Compare at a consistent scale

Keep alternative arm studies on a common baseline and label their differences.

Avoid

Avoid altered proportions

Do not stretch an arm image to fill a presentation frame.

Gripper / Concept studyOne clear message
Use

Keep a task reference

Use a door handle, button or held object to explain the intended action.

Avoid

Avoid hidden attachment points

Do not crop the mount when explaining how the arm connects to the chair.

Use

Distinguish study from result

Use captions such as form study, proposed mechanism and concept rendering.

Avoid

Avoid unsupported performance

Do not add load, speed or reach figures that the prototype has not established.

06 / APPLICATIONS

A task sequence, not an isolated product image.

Future demonstrations should show the full transition between storage, approach, contact and release, with the same chair and arm configuration.

Reach a handle
Reach a handle

Keep the intended target and chair visible in one frame.

Press a button
Press a button

Explain the position and approach, not only the final pose.

Hold an object
Hold an object

Show the finger relationship and leave room for a release explanation.

Suggested behavior & continuity

01

Stowed

Show where the arm rests beside the chair.

02

Approach

Keep the target and motion direction visible.

03

Contact

Explain the intended finger contact without implying a measured force.

04

Release

Show how the object is set down and the arm returns.

04 / Scope & reflection

What the form study covers.
What still needs testing.

Explored

Task scenarios, arm configurations, physical form models and gripper design studies.

Next to validate

Mounting, control, load capacity and real-world use with wheelchair users would be essential next steps for a working assistive device.